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Post by Sparkexe on Apr 11, 2005 23:50:37 GMT -5
Yeah, I'm back in action again. I had to go out on a field trip with my mammalogy class to Oklahoma and rake up a few much needed experience and extra credit. But my vote for this is just to give it your best stab and patch any mistakes later. Every job that's been posted so far's been retooled if ony slightly.
IC: Falco: When on Earth did Guilter get HIM?
Nathan:*steals a passed out drunkard's wallet* Your guess is as good as mine. But just as well, really. Coldman ain't gonna do squat against this asshole.
Sparkman: Yeah, but goddamnit, now we gotta give this asshole a cut of the loot. Well, maybe not if he loses...GO GRAVITYMAN!
Gravityman: Activating enemy taunting subroutines. Your mother wears combat boots.
*Gravityman fires off a powerful dark blast of gravitational energy at Assassin.exe. But just as the shot connects, Assassin.exe disappears and is replaced by a flimsy doll resembling him. Assassinman then silently drops from the ceiling and hurls three shurikens at Gravityman, all three hitting their target*
Gravityman: Damage sustained. Switching battle subroutines.
Falco: Nice hit, Guilter!
Sparkman: Ohhhh, reverse pyschology! That's good thinking, milk guzzler!
Nathan: *smoking* Wow, what a true ally you are.
Sparkman: Up yours.
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Post by Falcovsleon20 on Apr 12, 2005 7:16:42 GMT -5
*Gravityman launches another Gravity Hold, this time hitting Assasinman dead on. Gravityman then fires Hold after Hold making so that there's no room for Assasinman to escape. Each hit connecting.*
Sparkman: Yeah Gravityman, that's how you do it!
Falco: Will you stop that? You just know how it's gonna end up, that Assasinman fellow is going to turn the tables somehow in this fight only to delete the bastard. And remember what will happen if he's not brought back alive?
Nathan: Uh you never told us what will happen if he's dead.
Brightman: ::whispering:: Psst. Falco, maybe it's not a good idea to tell them that if Gravityman dies, they get stripped completely of their pay.
Sparkman: What did you say you retarded lightbulb?
Brightman: Uh.......check it out?!
*Meanwhile, Gravityman is still pummelling Assasinman with Gravity Holds.*
Guilter: This outta help you.
*Guilter Slots In Recov chips and a Guardian. Gravityman strikes the statue with a Hold acciendentally*
Gravityman: Oh crap.
*Lightning strikes from above*
Gravityman: Elemental Guard Drive Activate.
*A field of distored space covers Gravityman's body making the lightning bounce off of him*
Assasinman: What the hell?!
Nathan: Just what the hell was that all about?
Falco: That's what I was trying to tell you. See that gauge thing on his underside? That's what he seem to call his Elemental Guard Drive. That's the thing that screwed over our elemental attacks in the past.
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Post by Sparkexe on Apr 15, 2005 0:25:05 GMT -5
Sparkman: Bah, it's crap, kid. I can take that SOB down with my bare electrodes if push comes to shove. I took down a wood navi like that, so that beach ball ain't got a prayer. And don't tell me who to root for. You've got your team, I've got mine.
Falco: Well it's not that I'm really worried about. I'm just wondering how the we're gonna interogate him about Iris. Can't do it in the middle of battle, and he'll probably just simply run off when the going gets tough assuming he doesn't get deleted first.
Sparkman: Hey that reminds me, you two jackasses still haven't said what happens if Gravityman buys the farm.
Brightman: Nothing you two would want to check out.
Nathan: *smokes* Well just don't do something stupid like withhold our pay. That could put me in a punchy mood. But don't you worry. The beach ball's gonna live to tell about this whether he wants to or not.
*Nathan puts Sparkman.exe's PET in his pocket and strolls up to the netbattle machine. But before he can reach it...*
Bouncer 2: Hey there pal, get in line. You can get your navi deleted once Gravityman deletes this asshole.
Nathan: Hey jackass, Gravity IS my navi.
Bouncer: ...What?
Nathan: Look, I was out surfing the net with Gravity some time ago, and I spilled some beer on my PET. It fried the PET's circuits something fierce, and if that wasn't bad enough, Gravity just wandered off as soon as it happened. Don't ask me what possessed him to do that. I've been tearing the net apart trying to find the lousy bastard. But now that I've found him, I can just download into a new PET once this battle's wrapped up and be on my way.
Bouncer2: Well la-dee-dah. Save it for someone who cares. You'd be mad if you think you can just waltz up there in the middle of battle.
Nathan: Asshole, as an official I don't get mad, I get arresty. *quickly flashes the Official badge he stole off of Chaud from ep 2* We've been on you dumbasses for a while now, and my superiors are just aching to lock you all up and throw away the key. Buuuttt, I am a reasonable fella, and if you let me get Gravity back, I'll let bygones be bygones.
Bouncer2: Oh really? And how are you gonna sick the pigs on us with a fried PET?
Nathan: Can't say that I can. *pulls out Sparkman's PET* But this PET I'm borrowing works fine. Warrant's all ready to roll. All I gotta do is hit the button and e-mail it, and you'll all be a harem belonging to a guy named Betty.
Bouncer2: Aw no! I ain't going back to Betty again! *clears the path* Right this way.
Nathan: Atta boy. You got a blank PET you can spare?
*the bouncer grabs a passed-out drunkard's PET and enters several commands into it. Before long, the PET is formatted and its original navi deleted.*
Bouncer2: You do now.
*The bouncer tosses Nathan the blank PET. Nathan then strolls up to the machine and hooks up the PET*
Guilter: *downloads a chip* What the hell are you doing here?
Nathan: Possibly saving our paycheck. If Gravs gets deleted, we could be looking a smaller pay. But if you delete him now, he'll just transfer into this PET, and our paycheck will A-OK.
Guilter: Well why can't you just upload him now?
Nathan: 'Fraid I can't. At least not until you soften him up a little. But maybe I still got the escape chips I stole off of Ami.
*Nathan rummages through several of his pockets trying to find an escape chip. But all he turns up is a few ketchup packets and wrinkled kleenexes. As Nathan keeps searching, Gravityman simply hovers in one corner as his gravity holds pummel Assassin.exe relentlessly. Undaunted, Assassin.exe slips through another wave of gravity holds and swings with a muramasa, delivering a massive blow to Gravityman before leaping to safety and using a recover 300. However, Gravityman remains...standing and reverses Assassin's gravity, sending him to the ceiling*
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Post by Falcovsleon20 on Apr 15, 2005 13:42:31 GMT -5
Gravityman: Preparing to run gloat protocols. I'm number 1! I'm number 1! I'm....
Nathan: C'mon where are those damn Escape chips.
Falco: Oh forget it! I'll go in and finish this myself.
Bouncer: Hey pal you can't....
Falco: Can't this, pansy
*Falco boots the bouncer in the crotch then judo chops him in the back of his head.*
Falco: Alright! Pay back time.
Guilter: What the hell do you think you're doing?
Falco: Bailing your Navi's ass out of here and stalling for more time. Jack-In Brightman Execute!
Brightman: Check it out! ::snaps fingers:: Remember me?
Gravityman: Memory retrieval complete. Recalls whooping subject's jacked up electrical ass.
Brightman: That won't happen twice.
Falco: Ditto. Brightman, let's give him our secret weapon.
Brightman: Are you sure this is a good time?
Falco: As good as it's gonna get. Let's get it started.
*Falco slots-in Prism chip. Brightman throws it at Gravityman only to see him lift it into the air with a gravitational field.*
Falco: Right time for the second chip in the secret weapon.
*Before he could slot it in, Falco notices that Brightman is disco dancing.*
Falco: Brightman, may I ask what the hell you are doing?
Brightman: Check it out! It's our secret weapon: The disco-dance of confusion attack!
Falco: NOT THAT SECRET WEAPON YOU RETARD!!
Sparkman: That's a secret weapon?
Assasin: Great as if being upside down wasn't enough I now have to watch this.
*Gravityman lowers the gravitational field and sets up another one that entraps Brightman for later.*
Gravityman: The rules state one fight at a time. Standby for later pummelling you freak. Especially after that pointless disco move. Returning to play with current living toy.
Assasin: Finally. I was beginning to think you'd leave me hanging upside down forever. Now where were we?
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Post by mmbn4team on Apr 15, 2005 18:24:32 GMT -5
Assasin: *draws out some sort of pistol* This better work.........
*Aims for the head of gravity man and insted shoots a Well placed richocet that hit's his ass*
Guileter: Slot In Gun 2 A!
Assasin: *has An Ak-47 like gun in his hand*
*shoots several pressure points on Gravity man's body*
Assasin: Now for my Double flip routine.
*Does A flip behind Gravity man and shoots a few more times*
Guilter: Slot in Cannon 2 B!
*Assasin fires a Shot straight into Gravity man's Back.*
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Post by Sparkexe on Apr 16, 2005 19:50:52 GMT -5
*The blast hits Gravityman head on. Even though it doesn't delete him, he does look worse for wear*
Gravityman: Damage critical.
Announcer: You know what? This is shaping up to be one helluva fight. Why not let that putzy navi back our current contestant up? Makes it more interesting and fair. Whaddaya say?
All: Yaayyyyyyyyy!
Gravityman: Affirmative. Releasing obnoxious navi. Activating final collapse sub-routine.
*Brightman plummets to the ground face-first as Assassin.exe suddenly finds it harder and harder to move. Both navis also notice that their HP are decreasing, slow at first, going and faster*
Brightman: *strains slightly to pick himself up* Aww, he's not doing what I think he's doing is he?
Assassin: Yeah he is. He's increasing the gravity around us to crush us all alive.
Gravityman: Affirmative.
*Gravityman unleashes another string of gravity holds, more at Brightman than Assassin.exe since Bright hasn't taken as much damage. Even though Brightman deflects a few off his shields, he doesn't deflect them all and takes heavy damage. Assassin.exe also has trouble dodging most of the attacks due to the increased gravity and hardly gets the chance to attack from having to dodge so much. Meanwhile...*
Nathan: *lights a cigarette* Ah to hell with the escape chips! Let's go in there nail him ourselves!
Sparkman: Screw you. Don't you remember what'll happen if Guilter wins?
Falco: *flatly* Either you bail us out or kiss your paycheck good bye.
Sparkman: C'mon, it's not like I CAN get in, brainiac! Guilter and the PET we're downloading Gravityman into are taking up all the jack-in ports! The only reason why your Steve Urkel of a navi's in there is that you went through a backdoor by jacking into a maintainance port!
Nathan: *dissconnects the blank PET* Problem solved. Now get in there.
*Nathan jacks Sparkman into the now-open port and downloads a chip.*
Gravityman: Gravityman calculates 90% chance of failure for enemy. Enemy targets will be destroyed. *fires off more gravity holds at the now-paralyzed navis*
Sparkman: *teleports in* This Iris chick better as fun as I think she is or I'm *spots the barrage of gravity hold coming at him* CRAP!!
*Sparkman tries to activate his hollow thunder and run, but the heightened gravity keep him in place as all the attacks tear through him. By the time the last of the holds go through him, Sparkman is left with almost no HP*
Brightman: *snaps fingers* Way to take one for the team, Spark!
Sparkman: Oh, I hope you two'll burn in hell for this.
*Sparkman uses the chip Nathan downloaded, a Magbolt 3. Even though it fizzles off Gravityman's elemental barrier, it does yank him towards the three navis*
Sparkman: *stabs Gravityman on his electrode* Alright, I've done my bit. Any more, and we'll lose him. You guys can finish this peon off just fine now. *jacks out as Nathan reconnects the empty PET*
Assassin.exe: Gladly!
*Guilter downloads a Guts Impact chip and punches Brightman's prism. Even with the high gravity, it still sends flying far enough to bonk Gravityman into deletion*
Gravityman: Critical system failure. Files co-rrupted. Error. Er-rror....er....rrorrrrr....
*Gravityman explodes in deletion, but his data remains are whisked into the PET intact*
Nathan: *disconnects the PET* Got him! He's a little befuddled, but other than that, he's fine! We've got ourselves an electrified, bona fide prisoner to interrogate! Now let's get outta this dump!
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Post by Falcovsleon20 on Apr 17, 2005 11:25:04 GMT -5
*Back at Transmitters*
Falco: .....and from now on, no more of the disco confusing thingy. EVER! I've never been so embarrassed in my life.
Brightman: Just for the record, that move was taught to me by your equally insane father.
Falco: Just because both tatics require the Prism chip doesn't mean you can disco dance in the middle of a battle you idiot. Just what were you thinking?
Brightman: Well I got nervous and you know what happens when....
Falco: Forget it. We'll talk more about it later.
Sean: Don't worry about it Falco. Brightman's AI may be a bit....skewed but....
Chet: Skewed?! That's taking it waaaay too easy on him Sean.
Guilter: Yeah I'm with him on this. Here I am in the middle of a fight and this guy just disco dances for no reason. What the hell is wrong with him?
Sean: AHEM! Let's just focus on the task at hand here. Now that we have Gravityman, sort of, all that's left is to repair and interrogate him on where Iris is.
Haley: In the meantime, whilst you guys were getting drunk of your asses, Starman and Freezeman were on a recon mission to Gravityman's other last known location before he headed for the bar.
Nathan: And you didn't send us there, WHY?
Chet: Shut up and get back to work fixing Gravityman you twat!
*Nathan does so but not before throwing a blunt object at Chet's head*
Chet: Ow. Asshole.
Sean: Anyways, the area is found somewhere in Netopia. We're not "quite" sure where though. We need Gravityman to tell us more. Also I think it's time we tell you why Gravityman is so important that we needed him alive.
Nathan & Guilter: Finally!
Sean: We have plenty of reasons actually. We have plans to either A. reprogram him into a security navi for our base and erase all data on him being evil and working for whoever the hell it is he's working for or B. use him in a prisoner exchange.
Nathan: I think both ideas suck. He's obviously too stupid to be of any good either way.
Chet: Oh what are you complaining about? I thought you said you didn't care. Besides, YOU'RE the one getting paid for this. What we do with him is not your business.
Haley: We can't do jack shit with him until he's fixed anyway. We still need to extract any and all info out of him manually if he doesn't talk.
Falco: And once we're done with that, we'll be able to hunt down Iris and....
*Before Falco could answer sirens are blaring in the HQ*
Sean: Freezeman, what's going on?
Freezeman: Sercuity breach sir. Someone's broken through the first level of the super firewall barrier.
Guilter: Sounds like someone's here to get their Navi back.
Sean: DAMNIT! And without Iris running the system we're sitting ducks. If they destroy the main CPU while they're at it as well, we can kiss EVERYTHING goodbye.
*Outside of the Transmitter's computer net. A massive group of HeelNavis and NaviBlaks being led by a giant, mechanized navi grafted onto a spiked bulldozer are breaking through*
?: Alright troops, here's how it goes down. We go in and destroy the main CPU, it's back-up processors and anything else these goody two-shoes bastards might be a'holding of importance here.
Heelnavi1: And rescue Gravityman.
?: Huh? Who said we were going to rescue that failure of soldier.
Heelnavi2: But Mr. Mad Roller, that Executeman guy said he wanted him ALIVE.
Mad Roller: Oh damnit. Alright not every plan is perfect I suppose. I guess we can actually rescue that junk pile along the way. Regardless, I wants to sees plenty of asskicking and destruction. Give'em complete hell you maggots. Oh and before I forget, whoever deletes the mercenaries gets a prize.
Heelnavi1: And the prize is?
Mad Roller: I won't pave the piss outta ya's. Now MOOOOOOOVE OUT!
Heelnavis: SIR YES SIR!
*Back inside*
Sean: Oh crap. Battle stations everyone! Code Red! Code Red!
Chet: What about them?
Guilter: Alright we'll help. But it'll cost extra.
Falco: Do it without anything getting damaged and we'll pay you double! And give you and extra battle chips.
Guilter: DEAL!
Sean: Falco are you insane? We can't pay double. Unless....
Brightman: Oh no.
Falco: Sorry Brightman. We have no choice. We'll have to pawn off the PS2 and the On-line service as well.
Brightman: *Whew* For a second I thought you were talking about the Gamecube or the Xbox.
OOC: Sorry about the long chapter there. But I wanted to set up an attack thing for this. Anyway you shouldn't be complaining. You're getting extra money for this after all. BTW, have you been having trouble getting ahold of your Videoman? So far he hasn't been showing up yet.
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Post by Sparkexe on Apr 17, 2005 20:27:11 GMT -5
OOC: I don't think he's gonna show, I'm afraid. It's a drag, but I can't bully him into doing this. But I'm not gonna complain about super long posts. Posts for job requests should be long, and as long as they're thought out, it's all good. So far, all your posts have done just that (hell, Mad Grinder.exe's a good touch).
IC: Sean: This isn't good. We'll be overrun with Heelnavis.
Sparkman: HEEL navis?! Oh, for crying out loud! They're not even peons! If they kick your asses, then you all deserve it!
Haley: Yeah, don't let that bulldozer of a navi scare you.
Sparkman: Big deal. Semi peons that get play with bigger toys. I ain't gonna have any sympathy for you if you can beat a navi that can control gravity but not these assholes. God.
Chet: Well go put your money where your foot is already!
Nathan: On that note, is everyone else ready to blow these quasi-peons up?
*the group jack their PETs into the main computer and before long, their navis find themselves in the Transmitter's network 4*
Sean: Okay guys, stay sharp. They're in Transmitter Net 1 right now, but I don't think the firewall there's gonna hold much longer.
Freezeman: On our way. Alright, everyone follow my lead. *moves out along with the rest of the troops*
Sparkman: *disappears with his Illusionary Dance* Go right ahead. Someone's gotta take the first hit, and I'll be damned if it's me again.
Coldman: Actually Spark, now that you're cloaked, when we get to Transmitter Network 2, think you can go ahead of us and hit them with something nasty?
Sparkman: I guess. But give some thought into covering your eyes when you do.
*when the navis reach the entrance to Transmitter Network 1 from TN 2, Sparkman goes ahead through the link*
Navi: ...That takes care of this firewall.
Mad Roller: I don't believe it, these brats managed to take down Gravityman, and yet this is best they can throw at us? It's kinda...disappointing.
*Before the navis can enter TN 2, Sparkman reappears and fires off a white spark wave, blinding all the navis, and damaging all but a few*
Sparkman: Right, and we wouldn't wanna disappoint you, now would we? Door's open boys! *disappears*
Brightman: *charges out of TN 2 with everyone else* Check it out! Everyone get a load of my groovy net battling techniques!
*several navis fire blindly at the heroes, but most of their shots go wild. The ones that don't hit Brightman, which deflects as Energy Balls that fry some of the heel navis*
Mad Roller: 'Bout time you gave us a real challenge! I'm coming for ya!
*The blind Mad Roller trys to run over Sparkman, but ends up splattering his own troops rather than Sparkman. Coldman also makes things worse for the heelnavis by releasing his white breath, freezing over a good piece of the enemy's terrain as Starman and Freezeman summon a meteor storm and a hail storm down on the navis*
Freezeman: Keep it up guys! We may come out of this yet!
Starman: *fires a star arrow* As long as they don't have reinforcements. They still have a good chunk of their guys.
Sparkman: Yeah, but a hundred times nothing's still nothing! *reappears, fires off several spark shocks, and disappears*
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Post by mmbn4team on Apr 18, 2005 9:59:34 GMT -5
Cold man.exe fires a wave of Ice freezing himself in a mini turret.
Cold man.exe: Great! Now where's that Freak Assasin.
Assasin: Right here asshole. *Fires into the navi's skewing a few of them and smearing 3 others.
Cold man.exe: Grahh!!!! Your killing our guys!
Assasin: Not to worry!
*fires in the opposite direction*
Cold man.exe: Their over there too.
Assasin: God Damn it.
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Post by Falcovsleon20 on Apr 18, 2005 20:32:17 GMT -5
OOC: Mad Grinder? Dangit I always get his name wrong To be honest I was originally going to use my fan made Navi Fortressman but didn't want to bother. After all, we already have Executeman. (and sooner or later, I plan on drawing him out) So I chose a character from the classic series at random.
IC:
*Brightman fires off several Bright Beams deleting more Heelnavis. NaviBlaks try sneaking up on him but he ends up using an AreaSteal/Grab/Whatever and cuts them in half with a Slasher, sending them to Navi hell*
Brightman: *snaps fingers* Hah, still good as ever.
Falco: Brightman, look out!
*Brightman turns to find the still blinded Mad Roller heade for him and uses an Invis chip to avoid him. Mad Roller ends up crashing into the wall and getting stuck*
Brightman: See I'm useful after all.
Sparkman: No you just were lucky. You're still not geting much done.
*Mad Roller gets unstuck and recovers from his blindness now looking more pissed than ever*
Mad Roller: Okay that does it. Nows you're all gonna gets it good.
Sparkman: Do you ever talk y'know normal?
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Post by mmbn4team on Apr 18, 2005 20:46:46 GMT -5
*Assasin Crushes Mad roller or grinder, Whatever with a Nice Old Rocket.*
Assasin: Eat that!!!
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Post by Sparkexe on Apr 18, 2005 23:21:47 GMT -5
OOC: If you wanted to include Fortressman.exe, you could've. There's no harm whatsoever in throwing in lots of fan-navis; the job requests were made for 'em. As long as they make sense and not super-powered there's no problem at all.
IC:
Sparkman: Boo. *appears behind a heelnavi and blasts it with a spark mine.*
Mad Grinder: *winces in pain from Assassin's rocket* Ah, ya's rat bastard! You'll pays for that! *rolls toward Assassin.exe, barreling over part of Coldman's turret along the way.*
Coldman: Hey watch it!
*Coldman fires off a blizzard chip Guilter downloaded. But the Mad Grinder is unimpressed by it and merely rolls through the attack, shrugging off the damage. As he passes through, he blinds Coldman with exhaust from his muffler*
Assassin.exe: Okay, put 'em up!
*Assassin.exe fires his pistol at Mad Grinder's, head. All of the shots connect, but Mad Grinder hardly seems effected*
Mad Grinder: Pathetic, ya gotta do betters than that!
*Mad Grinder raises his front roller over his head, attempting to pound Assassin.exe into the groud. But before he can, an electrical tentacle wraps around Assassin.exe and yanks him out of the way before the blow can connect.*
Sparkman: *waving a tentacle like it was a finger* Count yourself lucky that I stole this enhancement off of my last "client" and that I'm getting paid double to keep your ass from getting nailed.
Assassin.exe: *shoots a navi sneaking up on Sparkman in the head* Count yourself lucky I didn't let him get the drop on you.
Brightman: *jabs a black navi with his remote plugs* Aww, can't we all just get along? *snaps fingers*
Starman: *gets hit with a mega energy bomb* Yeah, no need to help or anything!
Brightman: Don't worry, check out the power of the awesome threesome!
*Assassin.exe nimbly dodges a navi's wideblade while hitting the heelnavi that shot Starman with a kunai 3. Brightman Bright Beams snipes off more Black Navis with alarming accuracy. Sparkman uses his tentacles of electricity to snatch up some of Starman's navis and toss them into the Mad Grinder's path. He then wraps a tentacle around Brightman's neck.*
Sparkman: Call us that one more time and I'll feed you to Fifi over there. *releases Brightman*
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Post by mmbn4team on Apr 19, 2005 10:13:29 GMT -5
Assasin: Guilter. It's time to use... The program.
Guilter: Right O.
*slots in The Program chip*
Assasin: *uses it* There we go.
*The Net area is magicly transformed into..........*
Assasin: NOT THIS ONE!!!!
*Disco Music and lights come on And a Huge Ball Is in the center of it all*
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Post by Falcovsleon20 on Apr 19, 2005 19:07:13 GMT -5
OOC: Well I already have plans involving Fortressman for something else. But who knows, I might need you guys again. Anyways....
IC:
Falco: Well, well, well. It looks like I'm not the only one unlucky enough to possess a disco fan Navi either.
Guilter: Uh heh.
Brightman: Cannot.....resist......the.......disco....must... DAAAAAAAANCE!
Falco: You and I, are gonna have a little "talk" about this Guilter.
*As you can guess, Brightman is dancing like a John Travolta wannabe as Mad Grinder looks on with a WTF type expression*
Mad Grinder: What in god's name?
Falco: BRIGHTMAN! FOCUS OR KISS THE GAMECUBE GOODBYE!
Brightman: Err....right.
Falco: Alright, time to pull out the 'you know what'.
Brightman: Oh no, not that 'you know what' Falco. You can't possibly mean the....
Falco: It's the only way. We have to take this pansy down.
Mad Grinder: Fat chance ya bastard. I happens to be invincible. But go 'head and try. I love a pathetic last resort.
Falco: Okay but you asked for it mother buzzard!
*Falco slots in three Timebomb chips*
Brightman: Oh how I hate this thing. It's always a danger to use and it makes such a mess.
*Brightman activates the Timebomb+ PA and throws the giant Timebomb onto Mad Grinder's back as he charges him only to barely miss and nearly nail the others.*
Sparkman: Damnit, I'm getting tired of this.
*Bomb count down 3*
Mad Grinder: Was that the best you gots? Now taste my Flaming Pain attack!
*Bomb count down 2*
Starman: What the hell kinda attack name....
*Mad Grinder opens his mouth and a giant stream of flame gushes out. Sparkman cloaks himself and dodges, Starman teleports out of range, Freezeman sheilds himself with his Ice Barrier and Coldman sets up Ice Cubes to defend. The latter two Navis along with Assasin still take damage. Count down 1. Sparkman uncloaks ready to fire a Spark Wave only to notice the bomb on Grinder's back*
Sparkman: Now to....oh crap.
Brightman: ::snaps fingers:: Hit the deck boys! He's gonna blow! And boy is it gonna make a mess!
Mad Grinder: What?
*Mad Grinder turns his head around only to see the bomb on his back with the count down now at 0*
Mad Grinder: Oh damn sunnavabi.......
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Post by mmbn4team on Apr 19, 2005 22:02:02 GMT -5
*the Explosion deletes alot of navi's and Fragments the net Area horribly as the disco arena turns inside out*
Assasin: This can't be good.
Cold man.exe: Tell me about it.
Guilter: This wasn't supposed to happen.
Falco: What?
Guilter: The programs tearing the sever apart.
Cold man.exe: Next Time label the chips. It was supposed to be City scape area change!
Assasin: The Heel navi's are gone but so are most of ours.
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